My first steps in game audio were Foley recording contributions for Interkosmos, during an internship at Folia Soundstudio. Gathering lots of junk to record mechanical switches and levers in support of the narrative is what got me hooked on the craft. Sound design and binaural spatial mix by Paweł Uszyński at Folia Soundstudio.
Interkosmos (2017)
Ovid Works
